![]() ![]() One example is equipping a ring that allowed my thief unit to create an area of fog to increase the avoidance stat even further to make sure they’re even more difficult to hit as they are very squishy. In certain situations, I would use them to enhance the unit’s innate strength to the next level and in other cases, I would be picking them out to shore up some weaknesses to make certain units more balanced.Įach additional emblem offers more options in battle. In these ascended forms, the unit gets access to unique weapons and a variety of other passive skills, including a super move that can have varying effects from completely annihilating a group of enemies in one fell swoop or healing all allies in a wide area.Įngaging the right unit at the right time can change the course of a losing battle and I often spent hours moving the various available emblem rings around with the different characters to mix and match. The aforementioned rings containing emblems of heroes not only allows for the units equipped with them to benefit from various passive stat bonuses and unique skills but also gives them the power to “Engage” and change forms for a few turns. Where the biggest improvements lie is actually in the gameplay and customization where Engage shines the brightest. ![]() However, not all is doom and gloom as the visual fidelity is a step up in quality, both in the details on the character models and more fluid animations during combat cutscenes. The visual improvements, while not extreme, are noticeable. I am not entirely sure why I felt this way- perhaps it’s the writing of the conversations or how one-dimensional many of the characters came off but I can count all the characters I actually liked on one hand with room to spare which is a shame indeed.Īs this is a linear story without any branching paths or alternative endings at all, it also lacked the replayability presented in Three Houses which is yet another point where it compares unfavorably to its predecessor. This extended to the various extra scenes that can be viewed by raising the bond/support level between characters which was a bit odd since support conversations are usually one of my favorite elements of Fire Emblem but here, I found myself feeling bored and eager to skip through them. This was due not only because of the story beats themselves but with the characterization of the main cast which did not endear themselves to me very well despite many of them having great designs. In terms of pure plot and story, I found the one presented in Engage to be rather predictable and uninteresting. In order to defeat the evil threat, Alear sets out to an unfamiliar world to collect the rings housing the emblems of mighty heroes to borrow their power. Waking from a thousand year slumber, Alear is quickly thrust into a conflict against the Fell Dragon Sombron and his forces.
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